Week 15 (7 Dec – 13 Dec 2015)

Introducing our girl character, by popular demand.
Introducing our girl character, by popular demand.

ART

  • New Start Screen
  • Touch up & polish
  • New particles
Some of the final art to go in the game included this Gay-Lussac launcher for a fun puzzle to complete the level.
Some of the final art to go in the game included this Gay-Lussac launcher for a fun puzzle to complete the level.

DESIGN

  • As we’re wrapping up development on the game proper, I’ve stepped in to take on any end of semester tasks that others are too busy to do. This had made my primary responsibility the creation of our promo video. I also have some light design responsibilities that involve answering any key design questions that Kshitij or Akshay have and making sure that our final build is playable.

PROGRAMMING

  • Fixed crash on game reset. Was due to a soundmanager loading issue
  • Imported girl character and got animation controller working
  • Fixed issue with girl character’s rotation during abilities
  • Created character select screen
  • Got character select feature working correctly
  • iOS and necessary XCode updates for the new iPad
  • Imported new menu, credits, character select UI and BG screens
  • Implemented Gay-Lussac launcher
  • Imported sky/space BG for the last puzzle
  • Imported new UI assets
  • Got height badge system working
  • Changed particles to use the new meshes
  • Audio now starts from the main menu
  • SoundManager persists between scenes so audio doesn’t cut when loading
  • SoundManager preloads audio tracks now to prevent lagging when loading new BGM
  • SoundManager crossfades with customizable duration. This prevents the sound from stopping abruptly when switching tracks
  • Audio mute button functionality
  • Loading screen
What the game looks like now.
What the game looks like now.

PRODUCTION

  • As we are approaching the end of the semester, my work this week included ensuring we had the finishing touches in place for our finals build.  Some of our final game development tasks were simplifying platforming, adding sound, improving the look of the particles and including a female character.  Additionally, Julian and I worked on the lesson plan in collaboration with Mr. Botzer from Trinity High School.  I also put together the presentation for finals and made sure the team worked together on slides and practised in the RPIS.  During festival on Wednesday, we welcomed a number of guests into our project room including one of our earliest champions for this project, Eric Keylor.  I also started archiving, uploading our photos, videos and other material into Randon, so that Julian could work on the video.  I have started looking into festivals and conferences where we can submit our project.  Looking back on the semester, I’m happy with how far we’ve come and how much we’ve learned and am grateful to the team, our partners and the faculty for their support in making this such a great semester.
Collecting our insights on transformational game development throughout the semester to go in a final deliverable document.
Collecting our insights on transformational game development throughout the semester to go in a final deliverable document.