Team Exodus Development Blog

Week 05

This week had the team solving some Art questions in both character design and User Interface design. Early in the week, Chris and Tom pointed out that UI should start its iterations earlier rather than later. Hongzhu stepped up to the plate and decided to begin work on our UI system. Since Julian is technically…
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Week 04

This week we got plenty of feedback from ETC faculty and began playtesting with naive guests. On Monday Early in the week, we took our Week 04 build to a Playtest Night. Our first player (apparently) had no experience with PC games. “Does The Sims count?” James asked. This was an interesting question because even…
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Week 03

This week as Quarter walkarounds loomed over our heads, we discussed a more concrete gameplan for the rest of the semester. We are in an incredibly unique position this semester because we have game systems ready to go from last semester. Though there is no formal “game” yet, we can see one starting to come…
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Week 02

Reviewing Pre-Production Week 02 was about consuming as much reference as we could. We began the week by meeting with our project advisors Chris and Tom. As a group, we discussed the interesting aspects of The Exodus so far. We realized that there was no “game” yet, but rather a plethora of unique ideas and…
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Week 01

The Exodus In 2119, Earth became uninhabitable. Mankind tore through the last of Earth’s resources, and it could no longer support human life form. Inbound for extinction, the last human population built The Exodus mothership and fled. A distant alien planet with the possibility of sustaining life was the only option. As The Exodus began…
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