Dev Update #2

Our 2nd week of working on the game and we have mostly been researching and discussing game ideas.  We had an idea of the vision for the game from our EA clients and we began creating ideas around that vision.  Mainly thinking of different types of interactions that would be fun for a hidden object game where players had to quickly find the objects and different game modes that would be interesting.  Multiplayer is especially important for our idea so we came up with 3 different multiplayer games modes that we made distinctly different from the other.  Our goal has been to make the modes and interactions new, interesting, and fun.  

 

We presented the ideas to our client on Wednesday with visuals and information from our research.  They had some helpful feedback and well as some great questions for us to think about. One of the obvious things is that we have to do a lot of testing for all of our ideas.  At this point, because we are making a very different type of hidden object game, everything is just speculation.  So next week, we're gonna build some prototypes and start trying to test some of them!