Dev Update #4

Hi! We're back and finished with week 4.  Which means that 1/4's are next week!  

Basically, a bunch of people from EA are going to come up, walkaround, and play our game.  After experimenting with different object types and ways to show the objects on the screen, we're in a good place to show some of work to other people (and also playtest with them). Of course, we do have some work to finish  before next Wednesday.  Sam made good progress with our video-editing tool for the game but now he has to integrate that with the main game code.  This may take a little while but afterwards, Jake and Tim will be able to do level design for the videos directly inside Unity and then load that data into the actual game.  Basically, using the tool we can set when objects appear, the location of objects, the points for objects, and more to come.  The data will be exported and loaded into the actual game.  Jack's made some progress on our UI for the controller and game UI, so people will have something better to look at next week.

Let's hope that things go well!

In the meantime, check out our current favorite video.  (it's probably gonna be in the game.)