hardware | software

Hardware: General Architecture | Alignment and Masking | Rigging lasers | Computer-controlled lasers
Software:
The choice of LithTech | 2D input ->3D world | Iterations on interactivity | Implementing a storyline

The choice of LithTech

Lithtech bridges gaps between art and engine. It bridges gaps between multiple screens.

Let's review the chart:

Engine Skin Morph/
Skeletal Anim
Art pipeline 1 Computer/
5 Computer
Network latency Processor/Bus
Usage
Robustness Speed to dev.
(Iterations)
Legal Stuff
Alice Nope Great One None High Fair Great Free Gift
Unreal (old/new) Yes Good Five Yes Reasonable Good Great Free
Lithtech Yes Great Five Minimal Reasonable Great Ok No problem!
Panda 3D Yes Not at
ETC (yet)
One None High Great Great Free


The red entries are engine killers. Notice the green entry. That is what swayed the tower of choice towards the Lithtech camp. Also, the acquisition of the newest Lithtech version, Jupiter, which is really a better system. Check out LithTech's website for more details.

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