hardware
| software
Hardware: General
Architecture | Alignment and Masking
| Rigging lasers | Computer-controlled
lasers
Software: The choice of LithTech |
2D input ->3D world | Iterations on interactivity
| Implementing a storyline
The
choice of LithTech
Lithtech
bridges gaps between art and engine. It bridges gaps between multiple
screens.
Let's review the chart:
Engine |
Skin
Morph/
Skeletal Anim |
Art
pipeline |
1
Computer/
5 Computer |
Network
latency |
Processor/Bus
Usage |
Robustness |
Speed
to dev.
(Iterations) |
Legal
Stuff |
Alice |
Nope |
Great |
One |
None |
High |
Fair |
Great |
Free
Gift |
Unreal
(old/new) |
Yes |
Good |
Five |
Yes |
Reasonable |
Good |
Great |
Free |
Lithtech |
Yes |
Great |
Five |
Minimal |
Reasonable |
Great |
Ok |
No
problem! |
Panda
3D |
Yes |
Not
at
ETC (yet) |
One |
None |
High |
Great |
Great |
Free |
The red entries are engine killers. Notice the green entry. That is what
swayed the tower of choice towards the Lithtech camp. Also, the acquisition
of the newest Lithtech version, Jupiter, which is really a better system.
Check out LithTech's website for
more details.
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