Hardware: General
Architecture | Alignment and Masking
| Rigging lasers | Computer-controlled
lasers Implementing a storyline LithTech being primarily a first-person shooter engine, it is not directly designed for an application that needs to follow a storyline but is rather based on space-based triggers placed in the world. We needed to implement the tools that would allow us to have such storylines as "go to the following place in 30 seconds, start orbiting around an object for 45 seconds, and once the orbiting is done, follow the path to the next dinosaur". There
were a few options for object movements: Each of these movements interpolates the position as well as the orientation of the moving object with respect to the dummy objects that define the path or the center of the orbit. It is possible to specify how long each movement will last, and each movement is given a name. Once a movement is finished, we check wchich one it was thanks to its name and are able to trigger the next appropriate motion. This approach defines our simple yet efficient implementation of a storyline in the LithTech engine.
|