overview | features | implementation | production | results | credits


The Final Product 
  InterACT’s “The Talking To,” was successful in demonstrating the promise of the Interactive Theater brought into an interactive, digital medium.  At the end of twenty-one weeks, the end product contains a fully developed database for the three characters, accessed by a Synthetic Interview capable of distinguishing questions on the topic of diversity and sensitivity in the workplace.   Other features included on the DVD are biographies and resumes from the characters, and a series of Learning Points.

 
User-testing 
  The first cycle's build of "The Talking To" was invaluable for preliminary user-testing with members from the target audience.  Once the second cycle build became operational, it became the new testing platform, and was tested from terminals in lab and from laptops abroad the campus.

From the testing, actual user questions were logged and analyzed, and added to the answer scripts.  Also, it could be noted if there were any patterns in users' questions that could be used to develop Synthetic Interview's question history.  Most users tend to follow up on one or two perspectives that they personally find worth investigating, and the only notable pattern in questioning arises from a user hearing one character's answer, and asking another character some variant of "What do you think about that?" The characters were given the ability to search the other characters' databases, and in doing so, point out when another character would be better able to answer the posed question.

From a user-interface standpoint, all the test users mastered the Questions & Answers interface in a moment or two.  Due to the mouseover animations and the clearly labeled arrow indicating the current character, no trouble was had in understanding that there were three characters to talk to, or how to switch between them.  The bottom toolbar was found easily by most users, but a few did not use the lower toolbar without prompting, and may have missed out on being able to review the scenario or move ahead to the Learning Points.  Making the buttons look more like the same style as the larger buttons in the interface improved user awareness of the options.

After the toolbar, the largest interface issue faced were users that simply could not always come up with questions to ask, and therefore missed out on the interactive experience.  Although adding yet another button seemed like a poor solution, in proved effective in the field:  Users who ran out of questions were inspired by the suggested questions; sometimes taking them as is, and sometimes modifying them before asking.  Some users were especially grateful for the "Suggest" button, as they felt SI was expecting a specific grammar and structure of them, and that these suggestions showed sure ways to pose questions.


 
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Carnegie Mellon
Entertainment Technology Center
www.etc.cmu.edu