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Jeremy Liu

Week 15 (Final), and Postmortem synopsis

May 11, 2017 Jeremy LiuUncategorized

For the final week, we mainly compiled the feedbacks from soft and made some changes that we think would boost our product to a new height. Laser pointer After careful thought, we decided that it is the best to change […]

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Week 13

April 21, 2017April 26, 2017 Jeremy LiuUncategorized

Softs With the Soft Opening closing in, the team honed into some of the tasks that we decided is the most important. The soft opening will consist of multiple groups of faculty and guests to come in and try the […]

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Week 8

March 10, 2017March 11, 2017 Jeremy LiuUncategorized

As week eight came, and Jeremy back from GDC, we can start putting solid pieces of art and system into the game working. Iterating on UI layout If it’s your everyday digital game, putting the UI somewhere over the screen […]

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