Week 6

Fan You:

During this week, Fan 
1. Met with the mentor on Monday and gained a lot of useful feedback. Later, discussed the feedback with the group and redesigned the gameplay mechanism, which divided the game into levels.
2. Joined the game play programming. Implemented the gameplay control mechanism of the first level.
His plan for next week 
1. Continue working on the game play, make it fully playable.
 

Allyn Chen:

During this week, Allyn
1. Update the gameplay mechanism to our new design. Now player need to do more Arithmetic。
2. Changed the data structure to fit new game design.
3. Implemented basic UI for the new game mechanism.
His plan for next week
1. Polish current game and add more dynamical game element.
2. Adjust the game play code base on the result of play test.
3. Looking for some visual effect that could make the game looks better.
 

Michael Zhang:

During this week, Michael

1.Went to EFSD last Monday. Find a lot useful information which we don’t realized before but critically important. For example, kids in 5th grade is capable of calculating quite hard equation, but not able to build the equation by themselves without pen and paper. Based on this, our design changed to build the equation all the time for them.
2.Create several visual effect to enhance the experience of game.
His plan for next week

1.Keep doing VFX stuff, there are several needed for different event and level change such as when the math is done correct or not.
2.Help Allyn to finish the first prototype on SmallLab integration. The 1st prototype is 90% done but not tested on SmallLab yet.
 

Aaron Li:

During this week, Aaron
1. Visited EFSD on Monday, based on ‘control variate method’, observed and analyzed the paper playtest with several 5th graders. 
2. Made a report concerning the key factors noticed in the playtest and discussed with the team.
3. Redid the art assets for the game, including fruits, cakes and etc.
His plan for next week
1. Go to EFSD on Wednesday or Friday with the team to do another playtest with the latest design.
2. Make presentation materials and prepare 1/2 presentation with the team.
3. Refine the current art assets and made necessary assets for special effects.