Look What’s Cooking Part 2

Take a look at what we’ve got running in the printer!

Interlocking puzzle pieces and pre-assembled hinges?  Dani has put her new 3d modeling skills to use by prototyping different geometric patterns for assembly, and Matt has been busy testing printed hinges and locking systems.  We can’t really say what we’re working on, but having the ability to test designs within hours is pretty sweet.

We have  run into a couple of hard learned lessons along the way.  The support material on one of the parts separated from the base and curled up towards the print head.  The result was an interesting texture, but ultimately unwanted for consistency.  We have also had some issue with removing support material with the supplied washer.  It will take more tests to figure out the best dimensions and clearances of the pre-assembled parts.

 

3D Scanning Basics

In our quest to design a novel interface method for the 3d printer, we have tried incorporating a scanner into the mix.  We have been exploring various hardware and software solutions to meet our needs. Here are some of the basic principles of 3d scanning, and some fun apps we tried for the iPhone.

Structured Light:

The system projects a known pattern of light onto a scene.  A camera then interprets the deformation of the pattern to determine the depth of each point in the grid.  This develops a 3d dimensional point cloud which can be used to create a mesh.

Laser Scanning:

There are two types of laser scanning available for use.  Time of flight uses a laser rangefinder to determine depth of surfaces by emitting a pulse and recording the time it takes that pulse to return.  This method is capable of working at large distances, and is best suited to large geometry like buildings.

Triangulation uses an active laser field as well.  The laser projection can be a point or a line, and is swept across the desired geometry.  An offset camera determines depth based on where the laser registers in its field of view.  Triangulation is better suited for short distances, and capturing detail in smaller objects.

iPhone 3d Scanning:

There are two apps that currently provide a 3d scanning solution.  Trimensional relies upon a structured light process to reconstruct your face as a 3d model.  It only takes one view to create a mesh, and requires a dark room for the process to work.  After turning the brightness on the iPhone all the way up and placing it close to your face, the app flashes a pattern on your face and uses the camera to record the deformation in the pattern.  The process is not very robust, and breaks down when something reflects light back to it.  This is most noticeable from the eyes, but can also be a result of oils on the skin.

The second app is iFace3d, which relies upon a video capture process to create the mesh.  The process involves a tedious sweep around the subject´s face to capture the details.  The movement is easy to fumble on, and requires an optimal set of lighting and contrast conditions for the algorithms to work correctly.  The data is then sent to a server and available to download as a 3d model shortly after.

With both applications, there is no way to create a closed 360 degree mesh.  While novel in application, there is no control over the point cloud or the capture process, and is unsuitable to our needs.