Development Blog
Dev Blog Week 14 Trailer Video https://youtu.be/QGnmOSeH2iM Soft Opening During the soft opening, we tried to do a remote live demo with our faculties. However, the internet connection was not stable enough for Alexa to capture the voice clearly so we went for a demo from our team member, instead of letting the faculties try […]
Dev Blog Week 13 Completed Aspiration: Musical Genius This week our most effort is put on the Musical Genius Aspiration. We created the scenes in The Sims when writing the script, and built our Plumbob Town, where players could shop in a musical instrument store, rehearse in Kevin’s luxury apartment, or even perform at a […]
Dev Blog Week 12 New Story Track: A Career of Astronaut This week, we worked on a brand new story track – “A Career of Astronaut” for our game. The previous story tracks that we already had – “Friend of the World” and “Musical Genius”. Both of them are realistic gameplay. Therefore, during the design […]
Dev Blog Week 11 Current Content This week, our client asked us about our current and target content amount. At the time of week 11, we have completed Aspiration: 2 story tracks (Target: 3) → Third aspiration in the design process Daily routine: 9 interactions (Target: 20~25) → Planning to add more options here Events: […]
Dev Blog Week 10 Remote playtesting Due to the current situation of the virus, our original plan of playtesting at EA has been canceled. We have to find another way to test our game. During the meeting, we came up with an idea of set up a video meeting and let the playtesters interact with […]
Dev Blog Week 9 HTML5 After halves presentation, one of our top priority tasks to work on is the visuals of our game. After several discussions with our client, we finally decided to use the new HTML5 framework from Amazon to set up a web app that can use for our visuals. Currently, the web […]
Dev Blog Week 7 Halves Presentation This week, we had a half presentation in front of a lot of guests at Electronic Arts. We talked about our design process of the game from where we started to create a long-term retention experience to the latest aspiration story tracks. We learned a lot in the first […]
Dev Blog Week 6 Sound Design We start designing the aspiration system from halves, which eventually become our core gameplay of the game. During the scriptwriting, we make sure it is more Sims-like and tried our best to bring in the elements of the original game. We used the SFX from the original game and […]
Dev Blog Week 5 Technical System Design Building a polished core of the game has always been our goal from the start of the semester since the project will be potentially published in the future. We want to have a robust system which is structural and extendable that we could hand over to our client. […]
Dev Blog Week 4 Script Writing During our quarter open house, most of our guests think our demo is very easy to understand but a little tedious as same questions keep looping. Therefore, after quarter, we explored a different way in design and script to address this feeling. The original interaction, as shown in the […]
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