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Week 9 Newsletter

October 24, 2014 by eassigan
Hello again everyone! This week marked our halfway milestone. We delivered our half presentation and focused on planning for the remainder of our semester…
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Posted in: News Tagged: education, milestone, music, SMALLab

Week 8 Newsletter

October 17, 2014 by eassigan
Hello again everyone! This week we conducted our first two playtests at Elizabeth Forward. They were highly informative…
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Posted in: News Tagged: education, music, playtest, SMALLab

Phase I Complete: Natural Rhythm

October 16, 2014 by eassigan
This is the final design of our first game. Our playtests indicated a positive response to our initial art theme utilizing animals as instruments. We took it further and created a natural environment for our characters to inhabit. We removed the scoring aspect that was present in our initial game design in order to adjust game difficulty for the second graders.

Project Radius
Posted in: Game Designs Tagged: education, game, music, SMALLab

Week 7 Newsletter

October 10, 2014 by eassigan
Hello again everyone! This week we continued building our prototype and refining our game design. We also worked on creating the tech that will allow music teachers to put songs of their choosing into the game. We are planning to conduct two playtests next week with students from grades 2, 3, and 4 in order to determine if our current design is clearly presented, approachable/easy to pick up, and most importantly… fun!
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Posted in: News Tagged: design, education, feedback, iteration, music, prototype, SMALLab

Development Demo

October 9, 2014 by eassigan

Posted in: Game Designs Tagged: education, music, SMALLab, STEAM

Phase I: Project Radius (Working Title)

October 1, 2014 by eassigan
This is the design we are moving forward with and currently prototyping. In this game, the class is broken up into teams of three. Each team of three players gets a chance to play a song. Once every team has taken a turn, the team with the highest score wins. Each player has a lane in which music note values are streaming towards them. When their wand is raised, they are in their ‘off’ position. When a note reaches their instrument, they must lower it into the ‘on’ position to play the note and sustain the ‘on’ position for the duration of the note. The more precise and correct their note, the more they contribute to their team score.

Project Radius
Posted in: Game Designs Tagged: education, game, music, SMALLab

Music in the Pond

September 29, 2014 by eassigan
Our fourth musical concept directly tackles rhythm. Three simultaneous play-groups would each be given a pond of lotus leaves. A frog hops across the lotus leaves following a particular rhythm. The children hear the rhythm and play it back by retracing their frog’s path. To do so, they aim their wand at each lotus leaf and sustain it for the duration of the note’s value (i.e. eighth, quarter, half, and whole).

Music_in_the_Pond
Posted in: Game Designs Tagged: education, game, music, SMALLab

Week 5 Newsletter

September 26, 2014 by eassigan
Hello again everyone! This has been our final week of ideation. We spoke with our client stakeholders in order to establish what we could make that will be most useful to them in the classroom…
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Posted in: News Tagged: brainstorm, education, ideation, music

Musical Melee

September 22, 2014 by eassigan
Our third musical concept sought to invoke the competitive nature of children and incorporate the iPads that the Elizabeth Forward School District provides its students into the gameplay. At its core, this game is a duel. A class would be broken up into 2 teams: one team playing melody and the other playing accompaniment or rhythm/percussion. On their iPads, students would have notes streaming into a keyboard or drum that they could play on. The more notes a team’s players get correct, the harder their push against the opposing team. Harder difficulties would turn a staff that would then force students to interpret notation in order to play rather than just having keys/drums light up when it’s time to hit them.

Musical_Melee_Pt2
Posted in: Game Designs Tagged: education, game, music, SMALLab

Streaming Music

September 19, 2014 by eassigan
Our second concept focuses on interpreting notes on a staff. Three simultaneous players are each given their own staff. Students would be prompted with alphabetical note names, after which they would need to aim their control wand at the note’s corresponding position on the staff. Play zones streaming in from the right side would tell players at what times they need to be in the correct note position on the staff. Teachers could toggle what notes can be displayed, as well as which clef to use, in order to adjust the difficulty of the game as appropriate.

Music_in_Motion_Pt1
Music_in_Motion_Pt2
Music_in_Motion_Pt3
Posted in: Game Designs Tagged: education, game, SMALLab, streaming music
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