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STEAM

Promotional Video

December 1, 2014 by eassigan

Posted in: Media Tagged: education, music, SMALLab, STEAM, STEM

Week 13 Newsletter

November 21, 2014 by eassigan
Hello again everyone! First off, we would like to reveal the official titles of our games: “Project Radius” will launch as Natural Rhythm and “Project Arc-Fall” will launch as Music in Motion!
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Posted in: News Tagged: education, motion, music, natural, rhythm, STEAM

Week 11 Newsletter

November 7, 2014 by eassigan
Hello again everyone! This week we built our first protype of Project Arc-Fall and play-tested it at the Elizabeth Forward Middle School. Project Arc-Fall is designed to help students practice note recognition by having them match multiple notes with their corresponding letter names as they play along with a song…
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Posted in: News Tagged: design, development, education, music, SMALLab, STEAM

Phase II: Project Arc-Fall (Working Title)

November 3, 2014 by eassigan
This is the second tier of our game design. In this game, three players each get a musical staff and 3 monster creatures they control. Each monster has a letter on it. These letters correspond to the musical notes on a staff: A, B, C, D, E, F, and G. Notes stream in towards the player (from right to left) and they must select the correct monster to eat corresponding notes when they reach the player’s hit zone (the yellow circles for the two side player positions in the image below). When a note reaches a player’s hit zone, they lower their wand over their creature choice and that monster will jump into position to eat the note. They “sustain” the note by keeping the monster active as it eats the duration trail of each note (can be seen at the bottom player position in the image). The notes follow the rhythm and pitch of an accompanying instrumental track.

Project Arc-Fall
Posted in: Game Designs Tagged: design, education, music, SMALLab, STEAM

Development Demo

October 9, 2014 by eassigan

Posted in: Game Designs Tagged: education, music, SMALLab, STEAM

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