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April 2018

Weekly Blog Posts

Weekly Blog Post: Week 14

We have had massive progress and re-haul of the game since the past week considering features and the UI of the game. We integrated all the newer UI elements made by our UI designer by adapting to our new pipeline and rewrote the UI manager to be one single script Read more…

By Pradnesh Patil, 7 yearsApril 27, 2018 ago
Weekly Blog Posts

Weekly Blog Post: Week 13 – Leading up to Softs

This week has seen a lot of progress as parts of the game that have been in the making started to come together. We had improvements to our movement system, UI, implementation of the defense system, multi-ship fleets and new paint jobs.   Movement: In our previous movement build we Read more…

By Pradnesh Patil, 7 yearsApril 20, 2018 ago
Weekly Blog Posts

Weekly Blog Post: Week 12 – The Pivot

The Pivot We started the project with a wide open possibility space, but the frontier is a dangerous place. It’s not uncommon for pitch projects at the ETC to over-scope and we had the added unknowns of new technology, being used in new ways. Local multiplayer networked AR is a Read more…

By Pradnesh Patil, 7 yearsApril 13, 2018 ago
Weekly Blog Posts

Weekly Blog Post: Week 11

By this week we have a very basic implementation of attack and shooting though we aren’t finished with syncing data across devices. With a lack of network programming experience of our programmers, it has been a long debugging and problem solving state while integrating functions on network. We started the Read more…

By Pradnesh Patil, 7 yearsApril 7, 2018 ago
Recent Posts
  • Weekly Blog Post: Week 15
  • Weekly Blog Post: Week 14
  • Weekly Blog Post: Week 13 – Leading up to Softs
  • Weekly Blog Post: Week 12 – The Pivot
  • Weekly Blog Post: Week 11
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