Week 9: Halves and Lending Hearts Playtest Day

16 – 22 March, 2015:

Much of this week was devoted to our halves presentation on Wednesday.  We refined and iterated on our slides, and Hilman prepared to show a live demo.  Wei did a good job of tying together the vision and making all the slides look polished.  In our halves presentation, we wanted to show the vision and direction of our project, our progress with our product, and what changes we had made based on quarters feedback.  We were happy that Vasso and Mary Nell were able to join us at the ETC for our halves presentation.

Hannah practises for Halves presentation in our project room.

Hannah practises for Halves presentation in our project room.

Towards the end of the week, final touches were made on the constellations and customisation parts of the experience and Ruchi made a plan for the Lending Hearts playtest.  Cheryl-Jean coordinated the Lending Hearts visit on Saturday 21 March, and set up playtest sessions with three other ETC teams that volunteered their time: Cat Scratch, Legato and Stratos.  The families were also brought on a tour around the ETC and met Anthony Daniels who was kind enough to say hello, which was a highlight for many.

Lending Hearts playtest day.

Lending Hearts playtest day.

During the Lending Hearts playtest, we addressed some issues focusing on gameplay and UI for the constellations game.  Additionally, there was some confusion about the controls for the customisation part of the experience.  Based on this, we have come up with tasks to refine the UI and test different controls, to be implemented for our next playtests.

The ETC welcomes Lending Hearts families.

The ETC welcomes Lending Hearts families for a tour and playtesting.

We enter our final week of production focusing on big picture features, such as unlocking content, gifting to friends and contribution to the Lending Hearts star (Sam).  Additionally, we look to implement the newsboard and gallery on the Lending Hearts star surface (Hilman).  Hannah will be working on UI for planet customisation and visual feedback for the constellation game, including the art for the new “black hole” feature that reduces the number of stars.  Ruchi will be working on constellation UI and preparing for our next playtest on Saturday 28 March, and Wei will be designing the overall system and creating art for it.  Cheryl-Jean will be planning for future playtests as well as QA and logging bugs.

There is a lot to do in the last stretch of the semester and we are constantly managing our scope and thinking ahead.  We are confident we can deliver a final product.