Week 4: Pitches and Quarters

This week the Tuesday Tales team focused on pitching our ideas to our client, Legendary Entertainment. The three ideas were narrowed down to two and Jonathan and Emre worked to create videos to help convey these ideas to Legendary. This week has also had the team wrapping up all the administrative stuff needed for quarters.

 

The first idea is the merchant game that has remained similar to how it was last week. Players would be able to set up markets that are tied to real world locations, and then buy and sell goods at them to gain profit. They would also be able to work with their friends to set up automated trade routes and gather profit that way. This idea would focus more on exploring how to keep players involved over long periods of time and growing the user base through marketing and social pressure.

 

The second idea is the Tamagotchi game that has been heavily modified this week. The game is now focused around players raising Kaiju (a Japanese word that describes giant monsters) and destroying cities. This requires them to go from marker to marker to get new resources and grow. There is also a session based component to it. Players would need to compete in time and space limited events in order to convince a Kaiju to give them an egg which would allow them to gather more Kaiju. This idea would help to explore the areas of getting players to switch from types of interactions inside the app.

 

The team has been working on the presentation we will give to faculty next week at quarters. We are hoping to focus on presentation on getting advice on long-term testing and playtesting with main campus. The project schedule, scope, goals, and budget were finalized this week and are in to Drew for approval.