Week 6: Clear Path

22 February, 2014

Hello friends!  This week was a very productive week for Team URSA.  Following Quarters and our last client meeting, we dug deep and pushed ourselves to create a solid game concept that we were all excited about and that also met the needs of the client.

Having chosen world hunger as central focus of our game, we focused all of our efforts this week on refining and defining the specific message about world hunger that we wanted to send to the players.  We came up with a few core statements about hunger and then designed game concepts that were inspired by these statements.

Following the advice gleaned from many meetings with various faculty members, we decided that the best design for a game for over 100 people to play outdoors would have to be simple and straightforward.  We met numerous times to iron out the details in our concept and to ensure that our message was clearly present in every element of our design.  The concepts that came from these meetings were simple and clear and we were ready to pitch them to our client.

Finally on Friday, we presented our game concepts to our advisors and our client.  The ideas were received well and we were given the green light to go ahead with production.  We as a team met and chose our favorite idea and then celebrated with some Bubble Tea!  Balancing the needs of the client, the faculty, and the team has been a difficult task, but it has been a rewarding process so far.

We also had process reviews with our team advisors this week.  Process reviews give us the opportunity to reflect on our self-assessment that we each completed at the beginning of the semester.  It also gives our advisors the opportunity to give us individual feedback.

Next week we will dive head first into production and begin prototyping the core of our game mechanic.  We are excited to see what the next few weeks will hold for us.