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Project Summary

Our goal for the semester was to create a short interactive experience for the Madeira Whale Museum located in Caniçal, Portugal.

Eco-Marino is a fun free roaming underwater experience built in the Unity Game Engine and it allows three guests to act as an underwater litter cleaning team. Using a wheel, guests control a submarine to clean and explore the ocean floor. Litter is picked up using the two joysticks, which controls the left and right arms of the submarine. Sea creatures occasionally are caught in the litter, requiring guests to work together to remove the trash and free the animals.



Project Overview

Open World: Guests roam freely through the underwater world, giving the choice of how and when their objectives are completed.
Visuals: Over 19 unique sea creatures bring the diversity of the ocean to the virtual environment.
Multiplayer: Eco-Marino allows one to three guests to play at a time.
Story: Eco-Marino’s simple story and gameplay conveys three significant messages to the guests: the impact of litter on marine life, the guest’s role in the eco system, and their ability to affect the ecosystem.

Project Overview

Eco-Marino has three missions:
Mission 1: Guests are introduced to the vacuum, with the goal of collecting small pieces of litter such as cigarette stubs, straws, bottle caps, small plastic bottles, tin cans, and six-pack rings that are lying around the charging station.
Mission 2: Guests are introduced to the claw where they must collect large tires.
Mission 3: Guests must help two animals trapped in litter: a dolphin caught within an oil drum, and a seal stuck in a six-pack ring.

At the end of each mission, guests are shown the total trash decomposition years saved and the total trash collected.

 

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