Week Four Newsletter

Team VT Newsletter
2/10/2012

One fourth of the way to completion and we are moving along steadily. Some large technical hurdles have been overcome in the past week and we look to tackling new complications as we move toward our quarter presentations for the faculty of the ETC. During this time we will outline in full the requests made by the client, what we have deemed feasible to accomplish in the fifteen week time limit, the product we have thus far and any concerns we foresee in the weeks to come. For this presentation we will be showcasing our working prototype that was compiled on Friday to show for our client, Dave Bear.
In the past week Cintia and Siddhesh completed their respective social media connections and added them to our web page, not our Team VT website but a separate one that will periodically go live for play testing purposes. Cintia is now taking these inputs, as well as the Unity web player that Sun-moon developed, and combining them into a unified, user-friendly and intuitive web page for our guests. We brainstormed as a team what we believe will make for a simplistic design that will allow for ease of access to the simulation and enable our team to gather as much information as possible.


Sun-moon revamped the architect’s model to include a rough flooring texture and even with this minute amount of texturing applied to the model, it helped out tremendously to bring life to the building. He added in colliders, a technical term that disallows virtual objects to pass through one another, which will keep the guest from falling out of the building to the virtual street 841 feet below. In addition to the beginning of a user interface the guest now has the control to move throughout the 3D space.


Our team’s logo and poster design were submitted today for printing so those will be displayed on the website and dispersed to the public very soon. Tomorrow Team VT meets with our architecture contingent to receive a refurbished model of the building, design documents that will give an idea to what building materials each space within the building will have and breakdowns/diagrams of the innovative technology they are hoping to implement in the completed structure. With this information our team can plan out an interaction flow to indirectly guide guests during their simulation to ensure they see all points of interest.


We brainstormed and have begun work on a system of kiosks that will be positioned throughout the virtual space that, when interacted with by the guest, will display a temporary rendering of the potential exhibits or shows that could one day take life within these walls in the sky. For example these kiosks will allow guests to view an art show in the media gallery then, at the click of a button, view an exhibit of sculpture pieces or multi-media displays without having to return a different day or pay an extra admittance fee.
We have a lot of work completed and an immense amount ahead of us. During this week we will be flushing out our presentation, focusing on core technologies and developing interesting interactions as we work to build a solid foundation for an extremely unique experience.

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