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Oceanus2 Stimuli Control Test

Friday, August 5, 2011

11:30 a.m.  – 2:00 p.m.

Location: Overhang of Purnell Center, Carnegie Mellon University

Objective of control test: To get passersby to look up at visual and audio stimuli

 

Hypothesis:

 If visual and audio stimuli that contrast with natural environment are presented on a surface above head height perception, then passersby will look up towards such stimuli.

 

Test Results:

Passersby pay most attention to closest stimuli

Approx. 130 people total passed by. Total average look-up rate was approximately 30%

When content was changed to be abstract animation, look-up rate rose to 45%

People first looked to where the sound was coming from

 

 

Things that caused interference:

Visual table setup

On-ground speakers; people looked for the sound on the ground and didn’t look up

Outside environment; sunshine was too bright for projection to be noticeably visible

Size of projected images; projection was too small for the distance away from people

 

What made people look up:

Leading (other people looking up and pointing to the screen)

Sound effects

People seeing themselves via live cam feed

Motion graphics

Posters on the outside wall of Purnell Center

httpv://www.youtube.com/watch?v=Oa9WeHr5PJU

 

Things we learned:

                Must stress to GL placement of speakers be above head height for directional sound

                The flashier and more vibrant the visual stimuli, the more people will look at stimuli

                Some people don’t like to see themselves onscreen while others do

                Children notice images onscreen before adults; prompt adults to look up