Olympia is a team of six graduate students at Carnegie Mellon’s Entertainment Technology Center working on a VR experience for their client EA Maxis. Their deliverable is a game that takes inspiration from Maxis titles; giving guests god-like powers and unique forms of environmental control in a slime themed world.
The gameplay experience focuses on creature evolution and behavior simulation. The project will require technically rigorous work which includes exploration into soft body physics and fluid simulation to give our players the feeling of slime. Furthermore, players will be able to mold the virtual world around them in tactile ways and form new creatures through engaging interactions.