Week 2

Sep 7 – 13

The second week began with brainstorming sessions, doubts and questions which needed more attention to make a clear understanding about the project. We also wanted to come up our own set of goals which we wanted to learn by doing the project.

 

We started to come up with ideas of how our game should be. How the user flow will happen.What are the game mechanics, triggering elements. We also had a discussion whether having a story will help the game. We figured that in this type of game the story should be very much minimalistic as possible as that is just to aid the experience and will not be our core experience for the game.

 

Next question was whether to have real time multiplayer mode. This also tied up on making a major technical decision. We started on devising game modes. We came up with

 

  • Practice mode
  • Competition mode
  • Scavenger hunt

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There were some discussions on the theming but we felt that we shouldn’t make any major decision on it because we needed more info on our demographic and also research on it as it included students from Tanzania.
On Friday we had meet with Manuel Mattke the Chief Innovation Officer of OEF. We had a short meet with him discussing on the leveling and how to address the challenge mode.