After gathering feedback from halves, our team developed the first prototype of our drawer system with just one drawer lying at the back of the draft table and players can…
It's 2017 and there still isn't much online about designing 3D User Interface (UI) for Virtual Reality (VR). The following is meant to be a synthesis and summary of…
This is the week of quarter walkarounds and sitdowns… Programming wise, our team prototyped our first version of 2D UI and mapped them onto the Vive controller. We also had…
This week, based on the feedback from our playtest, we started developing our draw system. As the programming process goes on, apart from the 3D UI and drawer system, our…
After brainstorming last week, our team has decided on two general direction for further explorations on UI, which are 3D physical objects for navigation and flat UIs matched on controller…
For the second week of the project, we have confirmed requirements from our clients. In a short word, we are going to explore how to translate the Build Mode in…
It has been a fresh start of the new semester. After getting to know each other for the first day, we reached out to our clients and set up client meetings…