Week 9 – Spring Break and GDC

In this two weeks, the team’s focus was on polishing the existing game flow including user experience and game play elements. Although it was Spring Break, the team agreed on working during Spring Break since half of the team planned to go to GDC. However, the team’s dynamic was not high in the Spring Break; we only finished some tasks on polishing UI look and flow.

In the GDC week though, thanks to the whole programming team, the project’s level of polish was greatly improved. Here are some of the major changes to address our faculty instructors’ hints:

  1. polished UI look and UX of the map UI
  2. reworked on mission 1 environment
  3. smoothed game flow of mission 1
  4. implemented unlocking mechanic of mission 2

In addition, the team also put a decent amount of time on preparing for Halves presentation.

In the following weeks, the team will work on polishing old mission based on faculty instructors’ polishing hints as well as working on new missions. Since there are only 6 weeks left for us to finish 5 missions, the team still need to do some extra work to catch up.