Week 10

Week 10

This week, we made some big decisions in terms of our art and UI design. As a team, we’ve decided to start shifting gears to the artistic direction, and thus, design is slowly grinding to a halt. With only so much time left in the semester, we have decided as a team to switch gears to making our game look good! And with that, check out our build for this week below:

Soon to come is new UI design for building compartments, viewable in next week’s build!

The groundwork has been laid for Characters to be loaded on a per-model basis. We will load them in a list in a .JSON file, and each model’s hair and textures can be decided by us based on the sad character’s descriptions.

Hongzhu has implemented a spot for sad descriptions, and Julian is working on three descriptions which will change dynamically based on the character’s current status.

New UI icons for Steel, Food, and Survivors have been made in order to better fit the overall UI design that Hongzhu and Julian have been working on.

On Saturday, we had Playtest Day where we were able to iron out lots of kinks in the Build Feature.

We got new Alien Terrain models which we believe will really help us flesh out the environments so our artists can focus on finishing the Survivors and their animations.

And finally, Hongzhu implemented an actual sun in the level with realtime shadows that help convey the passing of time to players.