Week 12

Week 12

Here’s our latest gameplay build:

This week, more UI work was done by Hongzhu and Julian, such as the first pass on the new character panel, available for viewing in next week’s build.

By the end of this week, Varun plans to get runtime terrain deformation implemented, which we believe will help sell the weight of the Fortress as it pushes sand away with every step. If possible, he would also like to

The blue smoke for minimap guidance is buggy in builds, but here’s a look at what it should be if everything was going according to plan:

Our Level Editor now has an Erase button! Previously, Julian was using the river tool to delete models, and even then sometimes it never worked. Thanks, Varun!

Healthy cranked this week and provided us with plenty of character model headshots to choose from! Here’s a gallery of a handful of her favorites:

Hongzhu implemented the new character panels with their headshots that change dynamically based on the Survivor’s energy status:

Healthy is working on the opening video’s screenshots, we plan to have this intro cutscene implemented before Festival!