Week 16: Deliverance

In this final, epilogue of a week, Team Fortitude gave their final presentation for BROKE, handed off all the project’s materials to the client, and led BROKE into the vast unknown we mortals call the Google Play Store. Let’s take a look at how the team got there.

The first part of the week was primarily spent in preparing for our final presentation on Wednesday, the slides for which can be viewed here. The presentation covered the reception of the finished product, descriptions of how our metrics of accessibility, empathy, and education were showcased in the design, writing, art, tech, the client tools, and the add-ons, and the lessons we learned from our project. Though we haven’t heard back from the faculty about official feedback from our presentation, we’ve heard good things overall from the grape vine.

We finished the project this week, which mostly involved smaller tweaks and bug fixes. Specifically, the art team finished the box art and UI/icon adjustments, the tech team finished up the client tool and technical documentation, and the design team finished the documentary and project archives. Once all of that was done, we handed everything off to our client, who will now be in charge of distributing the game and adding all add-ons to brokethegame.com. While she was here, we worked for several hours to upload BROKE to the Google Play Store. It was a long and frustrating process that ended in plenty of screaming and victory dances as BROKE became available for the world to download and experience. However, BROKE was removed from the Google Play store days later due to Violation of Usage of Android Advertising ID policy and section 4.8 of the Developer Distribution Agreement. We found this ridiculous, but we have a good lead on how to fix it and get reinstated, since this seems to be a known issue with Unity games.

Other than helping our client distribute BROKE on the App Store and Google Play Store (and keep it there!), that’s it. The six members of Team Fortitude reunited for the last time in a movie theater to watch Detective Pikachu together, and then we parted ways. We’re all very happy with how the project turned out, and feel like we did some good in the world by helping this game with such an important message become a reality. We’d like to thank you, the readers, and everyone who has supported us and helped BROKE become a reality and make it the best game it can be. Keep an eye on the App Store and Google Play stores for when the game is released, and give it a go. And remember to show compassion for the less financially well-off. Your empathy makes a difference. So, without further ado, this is Team Fortitude, the developers of BROKE: The Game, signing off.