Hi again! A lot has happened in the past week so wanted to give an update as to where the team is right now. As stated before, this past Monday was our Quarters presentation. We received a variety of insights and perspectives from the six different groups of faculty members that visited our room and listened to our presentation. The two recurring pieces of feedback we received were: We were taking on too large of a scope (particularly art-wise) and that there are other possibilities to show the monster’s descent into madness than direct murder.
Hello and welcome to our inaugural blog post. It may lack the glamour of seeing our beautiful faces in video form, but we hope to keep you further updated through more in-depth written content. This is co-producer Jared writing.
Before I say anything more, though, I should probably explain the basis of our project, as we see it right now. In our experience, the guest (player) will become Frankenstein’s monster, seeing through his eyes in the Oculus headset. They will go through several key moments from the original novel. These particular moments are meant to show how, through rejection, the creature turned from an innocent, newborn being into a cruel and vengeful monster.
This week was introductions and a little brainstorming.