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Month: November 2015

11. Important Playtest & Visit

Posted on November 20, 2015November 20, 2015 by Chuck

A week where a lot of features had to be cut off and expectations had to be kept realistic. We realized that we had too many features and wouldn’t have enough time to put them all in with just 3 weeks left until Softs. Over multiple team meetings through the week, we cut out many Read more about 11. Important Playtest & Visit[…]

10. Intro & Tutorial Development

Posted on November 10, 2015November 10, 2015 by Chuck

This week, the team was primarily focussed on designing and developing a good, strong introduction that will guide players into the experience. The Tango is very finicky, so there is a lot that the player needs to know in order to be able to enjoy the experience. So we packaged all of that information into Read more about 10. Intro & Tutorial Development[…]

9. Halves

Posted on November 5, 2015November 5, 2015 by Chuck

We just completed halves! We had a great time. We spent the first hour or so doing each of our halves presentations and then spent a few hours demoing our products with the crowd. We had a nice list of guests who attended, some of whom were from outside EA too. We had some minor Read more about 9. Halves[…]

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Zerif Lite developed by ThemeIsle