7. Playtest

Almost at the halfway point in the semester. The week started off with a small unofficial playtest session. We invited a few employees from EA to come over to our project space and try out our latest build. It was interesting to see some of them who had come for quarters coming back, excited to Read more about 7. Playtest[…]

6. Move on to 50%

After a pretty successful quarters presentation week, we had to regroup and decide on what we were going to do next. We had already settled on the general style of gameplay that we wanted for the final product – An open-ended mini-world-in-your-room game that would encourage players to explore their virtual space. What we focused Read more about 6. Move on to 50%[…]