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Month: December 2015

14. One Last Push

Posted on December 8, 2015December 11, 2015 by Chuck

We’re done with softs! It’s always exciting watching players react while playing, slowly discovering the different bits of the game that we painstakingly put together. Softs in particular was exciting, because this was pretty much the finished product. Finally, players knew what to do after the put the headset on without any prompting on our Read more about 14. One Last Push[…]

13. The Scourge of the Worms… and Thanksgiving

Posted on December 7, 2015December 7, 2015 by Chuck

With our new, clearer goal, we were able to more clearly define the goal of the game and the mechanics that players will use. Now, when the player starts the game, instead of a long winded and confusing intro scene, they are taken directly to the game. However, they don’t start off with the Tango Read more about 13. The Scourge of the Worms… and Thanksgiving[…]

12. A New Direction

Posted on December 7, 2015December 7, 2015 by Chuck

If you have been following with the blog and read the previous week’s post, you know that a lot of design changes were made then. This week was about polishing and building out this new stripped down version of the game. A week into this process (and just 2 weeks from soft opening!) these changes Read more about 12. A New Direction[…]

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Zerif Lite developed by ThemeIsle