Patrick studies accessibility, wearable technology, and builds assistive technologies. As an accessibility and human-computer interaction researcher, he explores how technology can be used to understand human ability and support empowerment, independence, and improved quality of life. His research has focused on understanding user needs and designing technology systems that enhance and leverage the full potential of users with diverse abilities. While he spends a majority of my time on assistive technologies, he is also interested in web development, user experience, and physical computing.
Theresa Devine is an associate professor in the New College of Interdisciplinary Arts and Sciences at Arizona State University. She is an artist and a scholar whose interdisciplinary research draws on the subjects of games, play, psychology, aesthetics, ethics and social transformation. Theresa received her BFA in painting and printmaking at Texas A & M University-Corpus Christi in 1991 and her MFA in painting at University of Houston in 1994. She focuses on researching games to redefine and explore what they can be and how they can be used in concert with art to initiate transformation in our society. She believes that through a greater understanding of art and play, a road to creating a more just, tolerant and inclusive world can be exposed and that this path can be opened up for others to make discoveries of their own.
Heather's extensive career in the games industry has included design and production of AAA next-gen console games, interactive smart toys, handheld games, research games, and web communities for girls. In 2008, she was Kraus Visiting Assistant Professor of Art, and Adjunct Faculty at the Entertainment Technology Center, at Carnegie Mellon University, where she organized The Art of Play symposium and art game arcade. She is known for designing the original version of OhMiBod Remote application, which used the iPhone touch screen to control a connected vibrator.