Week 5 – Quarters!

This week was a hectic one, but product, and very informative!  The reason for this of course, was quarter “walkarounds,” more of a showcase here in SV, though.  We had a ton of EA employees come by and give us great feedback on both our character concepts, design goals and questions, and a demo of the core experience we threw together.

For your viewing pleasure, here is a video Carl was so kind to provide of our walk through, go ahead, watch it!  This static, unchanging text on your web browser will still be here when you’re done!

https://vimeo.com/184886100

 

Welcome back!  Most of our week was putting together that experience, which we will let the video stand alone to testify for that work.  Additionally, we compiled our notes on feedback, which you may read at your leisure here: https://docs.google.com/document/d/1Zu1VnT0iWa_GIPMZlyD6q45Ji4GQhFGoy6DEY2DaoRQ/edit

What we did besides that was speaking to a very nice gentleman named Shawn, he is our contact at University Relations.  We talked to him about the tours he gives, what he finds make a good tour vs a bad one, as well as some logistical points for us using the space.  He was very excited about the project, and actually expressed interest in using it once we’re done, which is very awesome to hear for us.  Also, he gave us the actual script he uses to conduct tours, which will be super helpful for us.

Next week our focus will be on getting the character into the scene in some form and interacting with the player, as that is our highest priority item after our feedback from quarters.

Until next time,
~mixAR