Overview of the Week
This week’s keyword – Hardworking!
Our schedule was a little falling behind, so this week we worked harder to catch up, below are our progress:
We modified our design based on feedback from our instructors. In the initial design, we use the absolute delta y value to map to the main melody. However, in some situations, users find it is very confusing to understand. As a result, we changed our design to have two melodies, we slice the contour of the object into upper and below parts. The outline of the upper part will be mapped into our main melody, and the below part will be converted into a counter melody. So we will have two pieces of melody like what we illustrated below.
We are still working on mesh analysis. We are already aware a serious bug that will cause the analysis not very accurate. We are working on fixing the bug. Moreover, we are working on a very clear visual indicator for users to understand how we convert the object into music along the playing. We will keep working on this weekend though we don’t encourage overwork. Yet we are eager to show those cool features on the half presentation.
We had our first version of final visual effects art. So we also started to work on the visual effects and user interface for our web platform. We are not experienced web programmers, and our progress is slow. Yet we are still confident that we can achieve very cool visual effects because we have industry veteran in our team.
We successfully added all instruments in the design document to the web platform, including bass, guitar, piano, string, and drum. Yet for the drum part, we need to explore more virtual drum kit library to make our music sound richer.