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Week 11: Iterations for puzzles, Playtest Day

This week we had a internal usability testing for our game customization tool. Our UI designer worked on the usability testing plan. It is really helpful to get feedback on the overall flow. There’s some key takeaways:

  1. There will only be 1 person editing on 1 puzzle.
  2. Some terms could be confusing(ex. story, node, template)
  3. User should be able to have different work flow – either to work on the flow first, or work on individual puzzle
  4. The display of the flows can be complicated.
  5. The flow and the editor page should stay together.  

Our future design will be iterated based on these findings.

As for the ARG puzzle game, our game designer finished up 2 new Puzzles and started work on the story framework. He also worked on the setting and planning for the Playtest day on the weekend.