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Slime Time

April 19, 2019April 29, 2019 kmajmudaUncategorized

Our week started by continuing to integrate the different elements of our game. The gestures were in a good state and it was time to develop a tutorial to teach the gestures. We tried out several different prototypes. Playtesting with […]

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Slime comes alive!

February 27, 2019April 8, 2019 kmajmudaWeekly Updates

Last week we spent most of our time playing with tech to test what plugins available out there can help us achieve our slimey dreams. We decided to go with a combination of Nvidia Flex and Vertexmotion. Flex would we […]

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Olympia Rains Slime

February 4, 2019April 9, 2019 kmajmudaWeekly Updates

This week we fleshed out our ideas and themes and turned them into high-concept pitches for our client. Starting with the theme we decided to explore multiple game genres and better define the platforms that they were targeted for and […]

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