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Slime Flies…

February 18, 2019April 1, 2019 rerodgerWeekly Updates

Our week began with a lot of technical exploration. After a discussion on Friday with a fluid engineer from Schell games, we started doing some testing with Flex, a fluid simulation plugin from Nvidia. By Tuesday we had our first […]

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In Close Quarters with Slime

February 11, 2019April 29, 2019 rerodgerWeekly Updates

This week was, in part, spent prepping for quarters. The other major focus of our week was beginning to prototype a slime material. This may be the most challenging part of our tech. If we can’t create this base slime […]

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Olympia Rains Slime

February 4, 2019April 9, 2019 kmajmudaWeekly Updates

This week we fleshed out our ideas and themes and turned them into high-concept pitches for our client. Starting with the theme we decided to explore multiple game genres and better define the platforms that they were targeted for and […]

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Blue Skys over Olympia

January 26, 2019April 1, 2019 rerodgerWeekly Updates

Our second week in the semester kicked-off with the team working to consolidate our favorite ideas and mechanics into a single presentable document. We had already begun to become attached to several themes. During our weekly meeting with our advisers […]

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A Superhuman Team

January 23, 2019April 1, 2019 olympia-adminWeekly Updates

Hi! We are a team of graduate students from the Entertainment Technology Center (ETC) at Carnegie Mellon University. This semester we are working with Maxis Studios at Electronic Arts to create a VR experience that  derives inspiration from our client’s […]

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