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Mar 30
[View as PDF] Playtesting The focus this week has been on deploying a working, testable prototype of the kindworks experience for use by the Boy Scouts of America. Through client connections to a BSA Troop, the team hopes to obtain useful feedback, and answers to the following questions: Will 10-year-olds play the game? Can the …
Mar 23
[View as PDF] Midterm Report This week, the team presented its progress to the ETC community at Halves Presentations, which serve as the midterm point of the semester. Informal feedback thus far has been positive, though the team awaits official critique from faculty, which will be received once all project teams have presented at the …
Mar 16
[View as PDF] And, We’re Back! When we last left our heroes, the team was dispersing to attend GDC and partake of spring break, using the opportunity to spread prototype kindworks cards around different locations. Already, the cards have received 25 total hits across 3 general areas. A few have even received hits in different …
Mar 02
[View as PDF] Cranking Away The development phase of the project is officially underway! This week, the team solidified the experience design in the form of a web feature list and site map flowchart, while establishing a server to develop the web site and setting the foundation for a database. Having a clear schematic of …
Feb 24
[View as PDF] Getting the Gears Turning At the conclusion of last week, the team had begun to revamp the theme of the game so as to stand out more to potential players – this week, efforts centered around mapping the existing design to a gear/machine theme. Instead of growing trees, the player’s activity will …
Feb 17
[View as PDF] Quarter Walk-around Presentations This week’s focus was largely on Wednesday’s quarter-semester walk-around presentations in which the team presented its design ideas to the ETC faculty and held brief discussions to obtain a wide variety of helpful feedback. The goal in mind is to be able to commit to a direction after taking …
Feb 10
[View as PDF] Distilling Ideas The week began with a review of what was learned in each of the previous week’s meetings. The feedback gained had provided the team with a variety of perspectives and nicely framed the project’s next steps. A key point of interest was that of approaching two groups – the more …
Feb 03
[View as PDF] Iteration and Rapid Prototyping The team’s goals this week were to begin to categorize ideas so as to move closer to a solidified design upon which to iterate, while meeting with various experts to obtain their perspectives. A crucial consideration at this point in the design phase has been the issue of …
Jan 27
[VIEW AS PDF] Welcome Back! In Week 2, the team’s focus was on generating ideas for the general flow and structure of the experience that is to be created. Alongside this process lay the pursuit of a team identity, as the foundation of the project website was established, and the team decided on its name, …
Jan 20
[VIEW AS PDF] Project Objective: The stated goal of the Pay it Forward project is to create a game that embraces and promotes the Pay it Forward concept – the idea of performing random acts of kindness for others in the interest of encouraging recipients of such goodwill to do the same. In this way, …