Week 8 – Refining and Iterating

For this week, the Simtopia team continued to refine its experience and iterate upon its existing design. From taking in the feedback from various guests and industry folk, our team felt prepared to further flesh out the design.

We created a artificial intelligence states graph to give the faculty, our client, and visiting guests of our project a better understanding of the interactions in our experience.

This gave context of what the characters (both Simimons and Robomons) do in the experience. We also did research on various movements in virtual reality that we would find interesting for the guest experience such as allowing the guest to utilize a jetpack that will be found on one of the creature’s for movement.

Additionally, we also included additional textures and shaders to the modules in our experience so we can add to our theme of the customizable space station.

Furthermore, as a whole, the team continued to prepare for their halves presentation next week which is the midway point of the semester. From this halves presentation, the team went through several workshops and play-tests to better equip themselves for this evaluation.

Our team updates for the week include the following:

  • Design:
    • AI States Graph
    • Research on movement developments in VR
    • Design priority list
    • Interaction Graph
  • Art:
    • Environment:
      • Finished texture and shading for the various environment modules
    • Character:
      • Texture and UV for the Robomon Character
      • Sculpt definition and retopology for the Simimon
  • Programming:
    • Imported new modules
    • Applied new render pipeline for the shader graph
    • Improved the creature artificial intelligence
    • New build and video

We’ll see you next week to let you know how our halves presentation went!