Week 15 & Beyond

Welcome to Week 15, the last week of the project.  We are nearing the shore and after our final presentation and play-throughs, Team STEAMineer will disembark.  However, that does not mean that our work has slowed down.  During Week 15 we interviewed our last two playtest families, made final iterations to our game and instruction […]

STEAMineer Postmortem

Project STEAMineer was focused on incorporating technology into maker-centered learning to promote student interest in engineering, technology and art.  Past instances of technology for maker-centered learning, such as robotics kits, circuit kits, and maker kits provide students with opportunities to create within a pre-determined framework intended by the designer.  Our hope was to find a […]

Week 14

Week 14 kicked off with Soft Opening (Softs).  As a team we would normally see every member of the faculty for 15-20 minutes.  During this time they would interact with our experience and give us feedback.  This year, Soft opening was reformatted so that each team spent an hour video conferencing with select faculty.  The […]

Week 13

Week 13 was an exciting week for Team STEAMineer!  We were able to complete our second remote playtest and were able to see positive results of our iterations! Monday we met with our faculty to discuss our strategy for Softs.  (Soft Opening for our projects was the following week.)  Normally, Softs would the faculty rotating […]

Week 12

Team STEAMineer spent Week 12 adapting our activity based on our first remote playtest in preparate for our next Playtest.  Friday of Week 11 we playtested the project with the Culyba Family. Sunday, the Arduino Controller elements were returned to Mia for iteration, and the team went to work for our next playtest on Friday […]

Week 11

Week 11 was Team STEAMineer’s first playtest since Spring Break and our first Remote Playtest.  This means it was also our first playtest where the team was not present for the playtest. That being said, lots of the specific information shared across the team needed to be recorded and consolidated for the benefit of our […]

Week 10

Week 10 was our first full week working remotely as a team.  (Classes were cancelled Monday and Tuesday of Week 9 to give everyone time to get things sorted.) We started the week off with a bang.  By Monday night we had the first iteration of our polished STEAMineer Adventure game for internal team playtesting.  […]

Week 9

Team STEAMineer returned from Spring Break to different project circumstances.  In response to the COVID-19 pandemic, all CMU coursework has been moved to remote work, including ETC projects.   Going forward, Team STEAMineer will no longer be working out of room 3216 at the ETC, but instead we will be working individually in our homes in […]

Week 8

Week 8 is “Halves Week”.  “Halves” being the halfway-point in the life-cycle of an ETC project.  To mark the occasion, ETC project teams present their work so far and intentions for the remaining weeks of the semester to the faculty.   Team STEAMineer presented on Monday afternoon with four other ETC teams.  After preparing our presentation, […]

Week 7

Week 7 Team STEAMineer focused on preparing our halves presentations for Week 8 and establishing our partnership with Assemble! Our faculty meeting on Monday gave us the opportunity to share the first draft of our halves presentation with Dave and Scott.  After learning we had started strong with good, specific information, we quickly realized the […]