Yifan Deng

Designer

I am a designer who focuses on user experience and creative products. I am an empathy problem-solver who focuses on making life better. I am a player who merges entertainment elements in design works.

Marissa Doerger

Co-Producer

Marissa comes from a background in biology, art, and museums.  She enjoys using her varied interests to create and build experiences that educate, excite, and delight!

Mong-Yah (Max) Hsieh

Programmer

I’m a senior year student who majored in Computer Science in undergrad. During the past two semesters at the ETC, I have developed a browser game and a mobile game for our clients.

Mimi Wang

Programmer

Mimi is an insatiable human-centered designer and prototyper who loves creating design concepts for the purpose of understanding how we can create a better product for our users.  She loves infusing clever heuristics or cutting-edge technology into an experience to make it feel personal and magical.

Isabel Yi

Co-Producer

Isabel is an experience designer with a strong interest in transformational games or experiences. In team STEAMineer, she is not only contributing to the design process but also production.  

Mia Zhang

Fabricator & Designer

Mia is an experience designer and tech-fabricator in the team. Her passion is building connections between humans and technical pieces.  By exploring with emerging technologies, Mia hope to develop more possibilities to interact with those devices.

Faculty Advisers

Dave Culyba

Dave is an assistant teaching professor as well as the director of curriculum at Carnegie Mellon’s Entertainment Technology Center. He primarily spends his time teaching students the ins and outs of working in creative industries like game development, theme parks, and virtual reality. He also focuses part of his time on game jams and is exploring ways to adapt the game jam format to facilitate cross disciplinary collaboration. 

Scott Stevens

Scott Stevens is senior systems scientist in the Human-Computer Interaction Institute as well as faculty in the Entertainment Technology Center. His research interest’s lie in the emerging, complex field of multimedia. Most applications fail to take full advantage of the information bandwidth, much less the capabilities of a multimedia, digital video and audio environment. To achieve, in part, a new model of multimedia systems, Scott’s research includes interface designs that consider the complexity of multimedia objects, create high-fidelity environments, and incorporate an understanding of cinema and of digital video’s temporal, spatial, and psychological nature. Scott’s work also aspires to take the captivating power of story and fantasy, and combine it with motivating design, for applications ranging from learning and entertainment to information access and scientific visualization.