Weekly Newsletter 11

Weekly Newsletter 11

Week 11 began fresh out of halves. Coming out of the last week, we had our style fixed and were creating assets for the game. These are slowly trickling in as feedback and ideas are being slightly adjusted as time goes on.
The team is moving forward with many more of the gameplay features. One of the team is working on bumping the phones to share pieces between team mates. We have another working on the digging mechanic for digging up the virtual puzzle pieces.
Another mechanic we know we need to work on is blocking the user’s screen whilst he/she is running. The reason we are doing this is for safety reasons. When the users are not in a dig zone, they need to be looking up and aware of where they are. They will need to stop to check their location, and then move to the next dig point while keeping their eyes up. This mechanic came in this week, and needs to be test and tweaked as time goes on.
We are also considering the size of the dig point. We tested it this week, and initially thought it to be very large, though found it to be much smaller in the real world as we once thought. Once we have found an optimum size, this will hopefully add to the safety, as users will be able to access dig points from both sides of the street. This will mitigate the factor of having users run across streets to access dig points.
During our test during this week, we did notice some small issues with users not paying attention to the non-phone players. Their role worked sometimes, though unfortunately while some played by the rules others didn’t. We knew this may be a problem, and are looking for new design ways to change this.
And on that note!

Until next week…
The Runaround

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