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Week 11: Pivot Part 2

We have started to fall into a little bit of a routine with working remotely. Byungju has the Voxon at his house, so he is in charge of uploading the prototypes and testing.

This is revealing a really interesting problem: how can we has developers and designers work on something we cannot fully see or experience? Playtesting experiences and games is so important; but if we can’t even playtest in person, how are we supposed to hypothesize how a naive guest might?

We have a few theories of best ways to showcase our machine; we can edit out some flicker through video, show different angles, etc. We can’t wait to test out these theories through playtesting!

In the meantime, we will keep working on our prototypes and cleaning those up so we have something we can showcase 🙂