Newsletter Week 8

We went into Week 8 trying to get as much assets done due to the interference spring break would have on our development, with halves coming up immediately after our spring break, we wanted to completed all of our assets and spend time integrating, debugging, as well as preparing for the presentation.

On the game development side, Bora started working on the design file for our second minigame, while Elodie started polishing our final build of minigame 1. Based on the feedback from our playtest, the minigame is far too slow, the footprints are popping out at intervals resulting in deadtimes during gameplay, and that there is a lack of context for the footprints.

To fix this, the tempo of the game will be sped up and the generation algorithm will smooth out the footprints, removing the presence of dead times. To give context to the footprints, Eleanor designed a series of icons that are synonymous to common web services, such as Facebook, email, blogspot etc.

icons

On the adventure side, we incorporated a series of colored backgrounds into the game, providing context for conversations, this was a point of confusion from our previous playtest as well, without a change in background, it was unclear where the conversation was happening, now with the school, Cassandra’s home and a digital chat interface, we are able to intuitively show the progression in the story.

 

 

 

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