Week 3

Hello! Wizards are back!

This week 3, our team decided on the vision of the project, and was confirmed by our client and advisor professors! We are aiming to make 8 prototypes until our ¼ walkarounds (Feb 11-17), and another 8 prototypes until halves (Mar 18-24). And based on the 4 prototypes that have the most potential, we will be building 4  complete playable experiences as our deliverables. Below is the chart of our semester schedule.

 

Week # Dates Agenda
Week 3 Jan 28-Feb 3 4 Prototypes
Week 4 Feb 4-10 4 Prototypes
Week 5 Feb 11-17 Quarter Presentation & Polish/Brainstorm
Week 6 Feb 18-24 4 Prototypes
Week 7 Feb 25- Mar 3 GDC
Week 8 Mar 4-9 4 Prototypes
Week 9 Mar 10-17 Spring Break
Week 10 Mar 18-24 Half Presentation
Week 11 Mar 25-31 Building 4 Complete Experiences
Week 12 Apr 1-7
Week 13 Apr 8-14
Week 14 Apr 15-21
Week 15 Apr 22-28 Soft Opening (Apr 24)
Week 16 Apr 29- May 5 ETC Showcase (May 3)
Week 17 May 6-12 Final Presentation!

 

Therefore, according to our plan, we began our 4 prototype development for this week! Here they are.

1. Capture Memories with Cozmo

Cozmo helps you capture memories and post it to your preferred Instagram profile. You can view what Cozmo is seeing on his screen and say “Cheese” when you are ready to be captured. Cozmo clicks 60 images, creates a video out of it and uploads the video to Instagram. The script also generates a thumbnail and creates 14 different filters.

2. Cozmo Dance

Using external microphone to detect beats in music (and other audio peaks), Cozmo can make different motion in reaction to different strength of beats. The current beat detection is not strictly real time, and it checks the recorded audio of previous ~0.3 seconds. Dances are not artistically designed, but we hope you can enjoy Cozmo’s literal robot dance, as if baby is reacting to music.

3. Cozmo Reacts to Speech

You can call out to cozmo and he will look for you to begin interacting with you. He will analyse your speech and react accordingly. A simple Naive Bayes algorithm classifies your speech into positive / negative emotions and cozmo reacts appropriately. For example, “I hate you” evokes sad emotions from cozmo and saying “I’m sorry” or “I’ve missed you” makes him happy.

4. High-5 Cozmo

Hand gesture recognition enables Cozmo to recognize your fingers when you hold it in front of him. He gets happy when he sees two fingers and holds his lift high, waiting for you to high five with him, getting mad if you don’t.

 

 

We will be brainstorming and each programmers will decide on their next prototype idea by next monday to begin another cycle.

Another great news is that we also have finalized on our logo, poster, and half sheet!

 

  (Poster & Half-sheet) 

(Logo)

 

Next week we will be building 4 prototypes and start preparing for ¼ walkaround. It will be fun.