Week 5

Hello! This week was the time to refine our prototypes and prepare for our presentation for ¼ walkarounds! We gave a brief overview of our project and showed our 8 prototypes to 9 groups of ETC faculty. We got a lot of helpful feedback from them!

 

2/15 ¼ Walkarounds Feedback

Attendees : All the wizards and Faculty

Feedback on prototypes

  • Getting the timing right for experience will be important.  
  • Cozmo Coaster – Mystery lags are breaking te experience. Finding ways to overcome the lag would be important.
  • Memory capture, focus enforcer, and exercise – Something that has social element can go big.
  • What if Cozmo exercises only if you exercise?
  • Thinking about the start and end of the experience and knowing the right timings from Cozmo will be important.
  • Categorize all the prototypes based on relationships, places, and activity. Making charts for each would help us diversify our scope.

 

Feedback on our project approach

  • Why should we care about these 8 prototypes? – make sure the significance of these is communicated for future presentations.
  • Decide what our final deliverables to be before half presentation.
  • “4 less cute experiences” vs “2 bigger experiences” as we don’t have much time after half.
  • Make sure we communicate how our work is different from Cozplay’s work?
  • Make our knowledge from our project transferable for future.

 

Miscellaneous

  • Demographic – only kids?
  • Idle mode?!
  • Track the sale for Cozmo and see the trend.
  • Hi-5 to 2 up top?!
  • Drinking game?!
  • Messing with character.
  • Custom markers and Cozmo experience can be more spatial and more dynamic. Maybe look into board games?

Other than ¼ walkarounds, we spent this week brainstorming for more ideas for our next 2 weeks of prototyping and even our final deliverables. These are some of the ideas that grabbed our attention.

 

Brainstorm Ideas

  1. Cozmo World prototype – Prototyping a space with different custom markers for Cozmo to interact. This would mainly be a prototype around viewing Cozmo have fun and less about human-cozmo interaction.
  2. Cozmo as a planner and a friend – Making Cozmo your friend who keeps you organized by reminding about meetings and events of the day.
  3. Group activity game – Cozmo as a mc for multiplayer icebreaker experience. For example, Cozmo can help make the spin the bottle game more interactive and fun. Cozmo would spin in the center and stop randomly looking for a face, he’ll approach the face and ask him/her a funny question. This is the first prototype we are trying to explore interactions of one Cozmo with multiple humans.
  4. Cozmap – Use Cozmo to learn about sequencing, events and computational thinking. Using a very simple GUI, kids of any age can program Cozmo to follow a path and perform multiple tasks along the way.

 

Last but not least, Troy who works as a creative director from Anki joined our weekly meeting to talk about our vision of the project!

We learned that some of the elements of our prototypes were already being developed internally at Anki. Troy will be joining our weekly meetings so that we avoid any duplication of work in the future. During the week of GDC next week, we’ll have another client meeting together with Rajeev and Sharan at Anki as they will also be going to GDC!

During the meeting, we shared our 4 ideas for our next prototype and we will be working on these prototypes next week!