Taku Nishino is a 2nd year graduate student at Carnegie Mellon’s Entertainment Technology Center. He is a game producer aspiring to continue his skills as a game developer and producer through his professional career.
Anthony Scott is a graduating master’s student at Carnegie Mellon’s Entertainment Technology Center. He is a game developer trained in Computer Science and Game Design with a love for animation and movement communication. These different perspectives aid Anthony in bringing unique solutions to the many challenges of game development. Due to his service and merits, Anthony has been recognized by both the Academy of Interactive Arts and Sciences and Penny Arcade as one of the best and brightest new game developers poised to impact the game industry. After graduating in May Anthony is eager to make his mark at an established studio.
Rachina Ahuja is a Technical Artist who enjoys working on creative experiences and finding technological solutions to empower artistic creation. On Meat Demand, she is a UI Artist and vegetarian.
Gabriel Burgess is an avid gamer and fan of fiction. Growing up, he was always excited about the latest and greatest in entertainment experiences. Video games, television dramas, American and Japanese animation, movies, and sci-fi novels all provided him with endless hours of enjoyment. It’s that same joy and excitement that he wants to share with the rest of the world. He’s one of the software engineers behind the game “Meat Demand.”
Yeqing Deng graduated with Bachelor of Arts. Currently, she is a graduate student from Entertainment Technology Center, Carnegie Mellon University. She likes executing a collaborative, user-centered design process, in order to shape satisfying experience and meet stakeholder’s value expectations. She wants to construct a better life for people by creating new conversations and shaping new forms of engagement between people and their products, services, and environments.
Chuan Zhou is a first year graduate student of Carnegie Mellon University Entertainment Technology Center. In team Zephyr, she is the front-end programmer.
Julian Toker is a game designer from Pittsburgh. In his spare he enjoys playing bass and drinking beer with friends.