Week 6 (Feb. 16th – Feb. 20th)
This week:
On Monday our team got together to solidify on our Message
“Overpopulation is an exponential problem that demands attention for the human race to survive”
Our Morale
When overpopulation solves itself we won’t be happy with the solution
On Wednesday
Client Meeting we shared our foundation including
- Comedy/Satire – Drivers – Shock and Outrage : Bringing interest to our experience by showing ridiculous solutions and peaking curiosity in the conference attendees.
- Tragedy – Game – Realization and Shift : At this stage through our game we want the players to go through a shift and a realization of the reality of over population and its effects. We hope to make the players say…”This is REAL, what can I do?”
- Hope – Call to Action – Think and Choose : In order to answer to the “what can I do to help?” we plan to provide sources and links to organizations and articles, or start discussions hoping to bring a social change to their life.
For Drivers wanted to hold up propaganda style with catchy phrases for example: BRING BACK THE PLAGUE, STERILIZE YOUR CHILDREN, etc
Rough Posters:
Unfortunately, we found out that most of the drivers (posters, short talks) were not logistically possible so we have decided to go back to the drawing board and refocus on the game structure.
On Thursday
Through the course of the week, our game designer Julian conducted a design sketch each day and came up with games to share with the team. Each game focused on Overpopulation and 1 cause. For example, Monday focused on Overpopulation with Resource management, etc
On Thursday Julian shared us an idea of a game using a mobile web that focused on Overpopulation and dietary needs. A simple information of “For 1kg of meat, it takes 3kg of wheat” a message that focused that Meat was a Luxury and not a Necessity.
The team liked the idea and have decided to refocus and see what other possibilities we have with the core game play.
On Friday
Advisor Meeting: We shared our new direction and received many suggestions and pointers and we hope to be able to strengthen the core mechanic a bit more and to have a strong connection to the message.
Some questions we would like to focus are:
Who are the players? and What’s their significance? What is MY relationship with the city?
ART:
Chuan has delivered the remaining characters!
*Left to Right: Media Reporters, Social Scientists
After the Design was solidified a bit more our Art team got together and split up the tasks a bit more to make the pipeline more smooth.
Yeqing: UX Designer – she will work close with Julian to figure out the flow of the User Experience and the Wireframe
Rachina: UI Designer – she will be creating the assets that will fill up the mobile space, she is also helping the team with the physical space as well.
Chuan: Tech Art – after finishing the characters, we have decided to have her join forces with the programming team in order to create the map for the game. She will be working closely with Yeqing (art) and Anthony (programming) to get the map represented.
TECH:
Now that the design’s core has been selected with the platform, our programmers have a new and more clear direction. We are excited to see an early prototype on the mobile space that could be shared for Halves.
NEXT WEEK:
Next week is the last week before GDC and then Spring Break. For those who are attending GDC in SF, we are planning on having a small get together with our client, Heather Kelley. During Spring Break, we are planning on travelling to NYC to get a better understanding of the area. Although there were many ups and downs until now we are excited (as a team) to get the mobile web rolling!