Abode: Week Eleven

Week eleven update:

This week we have been working on our new entry/exit prototypes in anticipation of our programmer being out for interviews. As mentioned in last week’s blog post, our designers have been creating implementable prototypes of Elevator, Level Streaming, and have started on a Magic Wand prototype.

Magic Wand involves using a wand prop as an invitation, and giving more agency to the guest to create the portal/mode of transportation into the host’s space.

We plan to implement these in week 12, and test them when our programmer comes back.

In addition to these prototypes, we have made progress towards our final deliverable. We have set up a UI framework to allow the client to choose between different entry/exit methods so they can get a good overview of the project.

This will also allow us to make our experience more hands-off which will help with playtesting, reducing user buy-in to the experience.

We have also started recruiting playtesters from outside of the ETC via flyers. We are hopeful that by getting good outside users we will be able to collect more useful IRB certified data.