Abode: Week Thirteen

Week thirteen update:

This week a couple of us have been out of town for the Thanksgiving break. That being said, development is still happening.

Our tech team is working hard this week to get a build ready for softs that has our menu UI implemented as well as a couple more entry/exit prototypes to test. These prototypes include: Magic Wand, an improved Elevator, and a more refined Level Streaming.

The design team has been working on starting the documentation of our design process this semester – detailing out our decisions from the first prototype up until the end of the semester. This will ensure that we don’t have to rush documentation, especially since it’s one of the big parts of our team’s final deliverable.

In addition to this, our researcher has been prepping for scheduled playtests of the Magic Wand and Elevator prototypes over the weekend before softs. This will be an IRB certified playtest, so testers will be signing consent forms and the data will be kept private. That being said, we plan to share general learnings with the faculty on Monday at soft opening.